Setting Threads on RenderMan 25+ denoise_batch Executable
Pixar’s RenderMan 25/26’s denoise_batch executable unfortunately does not provide an argument to set the number of threads to use when denoising images, and as such, it uses all CPU threads on the computer it runs on. This makes it very hard to manage denoise_batch
jobs on a render farm without setting aside specific machines/blades specifically for denoising. However, there is a workaround.
Setting the OMP_NUM_THREADS
environment variable allows us to tell OpenMP (the multiprocessing library used by denoise_batch
) how many threads to use.
Examples
The following examples will set OMP_NUM_THREADS
to 12 on different platforms, telling the denoiser to use 12 threads. You can substitute 12 with any integer.
Windows
set OMP_NUM_THREADS=12
denoise_batch [args]
Linux/macOS
export OMP_NUM_THREADS=12
denoise_batch [args]